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 Custom Campaign Investigation L4D2: Problems and other info

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Killogy
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-10-30, 15:15

Bass-Ment™ wrote:
Some observations/questions/requests Very Happy 

Sometimes the Tanks are invisible οn custom campaigns..this is a very random incident but it happens..i can't even see the molly's fire on them (and this isn't part of the specific Tank plugin i think)
These issues maybe are caused by the latest Tank plugin but are very random and the plugin is so joyful (i'll test more on more customs)...
Maybe is a Super Tank ?? , there is a invisible Tank, turns every enemy near him  invisible too, when you use molotov on him, you see a few flames but Tank continues invisible..

Bass-Ment™ wrote:

Some customs and original campaigns had many weird pink walls (like some graphics were missing) or big red errors around at some places...)
Yes, you need to use "Valve's Missing Content Fix"
because Valve removed something in an update long time ago, from then, some custom maps have pink graphics or ERROR logos/icons. Remove it Valve's Missing Content Fix" and you will see ERROR/logos in Yama final map.

Bass-Ment™ wrote:

...is that some special infected were disappearing (maybe teleported away?!) right in front my eyes
Yeahh I noticed that too, a Jockey/hunter is following you, then them dissappears suddenly right in front my eyes Shocked  that´s happened since respawn timing was reduced, so 2 IS respawn every few seconds.

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Bass-Ment™
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-10-30, 17:47

Killogy wrote:
Bass-Ment™ wrote:
Sometimes the Tanks are invisible οn custom campaigns..this is a very random incident but it happens..i can't even see the molly's fire on them (and this isn't part of the specific Tank plugin i think)
These issues maybe are caused by the latest Tank plugin but are very random and the plugin is so joyful (i'll test more on more customs)...
Maybe is a Super Tank ?? , there is a invisible Tank, turns every enemy near him  invisible too, when you use molotov on him, you see a few flames but Tank continues invisible..
Τhere is a superTank plugin on 2021 indeed but it's different from the one on Co-Op servers..There is one type of superTank which changes its form 4-5 times while attacking..it hasn't an invisible form! I saw this issue only in custom maps a few times..it's not such a big problem but it's frustrating, especially when you have to comfront 2 of them in small space (e.g. Questionable Ethics, second map)..you can't see the flames either! Shocked 
I thought that i should report this but as i said it's a random incident (don't happen twice in the same place as long as you exit the server and change the map). Rolling Eyes 

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alBert2000
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-10-30, 21:30

Bass-Ment™ wrote:
Some observations/questions/requests Very Happy 
...
Thanks for all the feedback.
I'll have to make a list to keep track of all the issues.
Maybe some kind of bug/issue/feature_request tracking system.
Does anybody know a good system for that? (free, online, for multi user, accessible with android app, ...)
I fear to overlook and miss some important hints/requests/reports in the forum.
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Xenothris
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-10-30, 21:57

Joshua wrote:
The Bloody Moors: A very new map released 2 hours ago on l4dmaps, we should give it a test and maybe we can give a review on that campaign on l4dmaps ^^
"Survivors have fled the USA to seek safety in England, but crash land on the bleak wind-swept Yorkshire moors and must fight through isolated old cottages and stables, a filthy canal and apartment building, an old cemetery and ruined church, a quarantined fishing village...and a long-buried Eldritch horror."
Trailer: [You must be registered and logged in to see this link.]
Download: [You must be registered and logged in to see this link.]
Noted, we will look for it Very Happy 
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Major Tom
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-10-31, 14:37

That would be nice to write a review for some campaign...

That's a great idea !!!

We spend a lot of time playing and testing all that stuff after all...
We're kind of specialists Razz 

I could open a new forum with custom campaign reviews

And then we could send a synthesis of our critics on L4Dmaps
with a alserv2000 account (it would be a good advertisment for the servers too)

Bassment, Joshua, Kill... My men... Would one of you be interested in the management of that "new" forum ?

You know what i mean :
Present a campaign with utube video (one every weeks or two weeks)
Post a review like on L4Dmaps
Advertise for others players to post their own review
AND
Post a complete synthesis on L4Dmaps

That's an idea, tell me if anyone is interested in that "journalistic" project.

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Bass-Ment™
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-11-01, 12:08

I really like the idea Tom!!! Very Happy 

My problem (about the management) is that i have some personal issues this period and i'll have to go away (from my home, pc, game, forum) for a couple of weeks (at least) on December for sure and then maybe for some time in the rest of the winter (i hope not, i don't know for sure yet Rolling Eyes ) so it's obvious that i can't take this responsibility by my own.

Ιf, for example, Joshua and RTD would like to co-op on this then why not?! cheers 

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Major Tom
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-11-01, 12:27

Bass, bro, if you like the idea, start the project cheers 
While you'll be afk, one of us will pursue...
And when you'll be back, we'll open a botlle of champaign^^
And you'll see how your forum has grown king

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Bass-Ment™
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-11-12, 06:20

I like your spirit Tom, hehehe! ^^
Thanks for the champaign but i would prefer milk and cookies (for everyone in here)!!! tongue  
Sorry for the late response but i wasn't in the mood for anything these days (except playing Gun Game of course Laughing )

So, i would like to start this topic but i need to give me more directions about what you have in mind..for example which campaigns should we start with? (personal favourite, old, new, alphabetically???)..on which server should we play them?..me and my mates are 2021 junkies Laughing  But i guess we should play them on 2018, 2019 or on a vanilla server? Maybe we can organize an "AlΕvent/meeting" every couple weeks and record our custom adventures? (anyone who wants can join of course). About the recordings, maybe we should create a Server Channel on YT, or i will upload on a personal "Bass-Ment" channel and i' ll just "advertise" the servers there..give me your lights please! Rolling Eyes 
p.s. I must warn you that i'm better as a farmer or as a builder than as a writer or as a "journalist"/reviewer Laughing

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alBert2000
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-11-13, 00:17

You mention a good point.
I think a campaign could only be reviewed on a vanilla server with 4 players max without plugins etc.
Otherwise you would never know what is coming from the campaign itself and what is coming from plugins.

On our servers we only could review e.g. how good the maps are looking, how good the path in the maps is (hard to find the way etc.)

So maybe we have to think about what to review exactly and how.
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Bass-Ment™
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-11-13, 05:07

That's exactly what i thought.
Anyways, i repeat that i find this idea very good so when you guys conclude on this subject, i would like to participate. Very Happy 

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Major Tom
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-11-13, 22:19

The campaign review forum has been created in the global sections.
Bass dudde you're member of the group Journalist now with the running dead rank.
It means you got special rights in that forum, you can create post it, create polls, etc...
You can start by creating a post it in there (kind of read before post) to explain the point of this forum.
As soon it'll be done, i'll be glad to be the first post a review in there about the bloody moors or heaven can wait II.

Do what you think is better... I think alBert will help you to find a direction.
It's not a full time job, relax, just keep an eye on it to keep it alive.
And if you gotta go afk for a while i'll pursue your job while waiting your come back.

About the content of the reviews post in there.
In my point of view, this forum is for alServ players first.
The review of view should be written considering our plugins installed...
Just my point of view, you're the boss bass.

Waiting for further infos about the contents, i wrote in the description of the forum :
Review about our favorites "must play" custom campaigns
Tell me...

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Bass-Ment™
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-11-14, 18:50

Good evening Tom!

I tried to answer earlier this morning and then a thunder struck (while i was answering/lack of luck, i know..that's me! Laughing ) and then blackout..and then my modem shows me that i don't have net!!! I managed to connect to the net right now with my pc but still no net indication and no wi-fi! And i'm as a Neanderthal on these matters Embarassed  My nerves!!!! Evil or Very Mad 

Anyways, on topic now! Laughing 
Trust is one of the greatest "gifts" someone can give to someone else, especially if he's a complete stranger! Very Happy 
I hope to be decent on this "Journalist" role..and if i'm not, then correct me or "depose" me if it's necessary!  I'm taking no offense on this so be my guest! Smile 

So i will make the start with the introduction on this forum and then i think everyone who wants to review a campaign, he 'll do it on the specific campaign's topic, completing the previous reviews or he 'll create a new if it doesn't already exist.

Your point, that the review must refer to our co-op servers gameplay is right of course but i think Albert mentioned that maybe we should play them on a vanilla server if we want to collect the reviews and to make a final review on l4dmaps.com

Major Tom wrote:

And then we could send a synthesis of our critics on L4Dmaps
with a alserv2000 account (it would be a good advertisment for the servers too)
You know what i mean :
Present a campaign with utube video (one every weeks or two weeks)
Post a review like on L4Dmaps
Advertise for others players to post their own review
AND
Post a complete synthesis on L4Dmaps
This is your decision, cause you are the true bosses guys Laughing
Maybe we could try both!

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Major Tom
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-11-14, 21:42

Yeah each poster could just say... I played this campaign on alServ, or on a nonmodded server at the beginning of his post...

For the synthesis on L4Dmaps it's possible to cook something with the ingredients found in the different reviews.

If you need a 4 team to test the custom in "usual" servers, you can count on me to be part of it. We just got to find two other guys. I miss LAN sometimes...

Bass wrote:
Trust is one of the greatest "gifts" someone can give to someone else, especially if he's a complete stranger!
Yep but i got superhuman powers, i can feel the good karma of people through the electric wires and the cables...
It's like that !!! I deal with my mutant powers sunny

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Joshua
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-03, 16:12

There is a new campaign released called Revenge:The last chapter where it ends the SpeedBost Series.

Download link : [You must be registered and logged in to see this link.]

"The survivors van crashes in an abandoned city, then they soon find out they are not alone and they might run into an old friend.

This is the final campaign for the "SpeedBoost Campaign Series".

This campaign features a "Choice" System that will decide the following level of the campaign. (For Ex. On map 1 if you choose panic event A you will get a rainy level but if you choose B you get sunny weather level, this also is account for the finale choice as well)

This campaign also marks a return of Nick Smith from the end of Never Ending War and Kicked Out!"

We should give a try and maybe add it to alserv2000 Very Happy
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alBert2000
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-03, 18:50

Joshua wrote:
There is a new campaign released called Revenge:The last chapter where it ends the SpeedBost Series.

Download link : [You must be registered and logged in to see this link.]

"The survivors van crashes in an abandoned city, then they soon find out they are not alone and they might run into an old friend.

This is the final campaign for the "SpeedBoost Campaign Series".

This campaign features a "Choice" System that will decide the following level of the campaign. (For Ex. On map 1 if you choose panic event A you will get a rainy level but if you choose B you get sunny weather level, this also is account for the finale choice as well)

This campaign also marks a return of Nick Smith from the end of Never Ending War and Kicked Out!"

We should give a try and maybe add it to alserv2000 Very Happy
Hm?
It has a really bad rating and crashes are reported too.
Also the screenshots and the video does not look interesting.
But thanks anyway for your suggestion.
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Joshua
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-15, 09:48



A new 1 map campaign called Pain Train has been released and I think this is the best 1 map campaign I've ever played, it's like There is only one way, the campaign has original and unique events.

First you are on a speeding train and you must reach the front of the train,but until that, you have to defeat the infected, in the middle, you have to kill The Conductor (Tank), and next you'll find by yourself

Download Link: [You must be registered and logged in to see this link.]
Let's give it a try;d

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Tron
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-15, 10:24

funny campaign, can try ... but teamkill in the beginning ...
how about 10 players in a narrow corridor of wagon or on the raft?

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alBert2000
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-15, 14:25

Joshua wrote:


A new 1 map campaign called Pain Train has been released and I think this is the best 1 map campaign I've ever played, it's like There is only one way, the campaign has original and unique events.

First you are on a speeding train and you must reach the front of the train,but until that, you have to defeat the infected, in  the middle, you have to kill The Conductor (Tank), and next you'll find by yourself

Download Link: [You must be registered and logged in to see this link.]
Let's give it a try;d


What about this comment of the author:

**PLAY IN SINGLEPLAYER - COOP not officially supported yet, it is buggy and you have been warned.

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Joshua
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-15, 15:17

I played the campaign in CO-OP with a friend and worked properly very well,no crash,no glitch and no bugs.
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Joshua
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-19, 18:49

4 days passed away,so.. we will test it or not?
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alBert2000
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-19, 19:47

If you ask this way, then no.

Maybe in the future when the author releases a coop version.
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Killogy
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-24, 20:36

Redemption II updated:

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alBert2000
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-31, 16:08

Thanks for the info.
Testing showed some issues with melee weapons (you know, we tested together^^)
Problems seems to be solved so far and campaign is installed on alServ2016 (offline at the moment) and on alServ2018.
I will install it soon (maybe in the new year, tomorrow^^) on the other servers.
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Killogy
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2013-12-31, 17:24

yaaa melee weapons issues has been fixed. Good job!!!

Thank you for your dedication and time spent in troubleshooting

See ya  bounce 
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Joshua
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PostSubject: Re: Custom Campaign Investigation L4D2: Problems and other info   2014-05-26, 17:57

Fall in Death has been updated today 26/5/2014

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