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 10 Servers are too much for the hardware

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alBert2000
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PostSubject: 10 Servers are too much for the hardware   2014-03-30, 17:51

After turning all servers on again, today (2014-03-30 16:00-18:00) I had the chance to see all of them running with players connected.

I manually watched the fps of the servers via "stats" command and I saw severe drops. Also the CPU was really at its limit.

The connected number of players were about:

2 x 10 Players
2 x 8
3 x 4
2 x 2
1 x 1

It changed heavily during this time (a lot of connects and disconnects)

So I started to turn off the servers with the least players on it (sorry if it hit some of you)

Situation got better then.
So it seems that 6 or 7 of 10 servers may really be the maximum so that everything would run smooth enough even at spike times.

So again I'll have to choose which servers to keep online always.
Other could be started on demand or could be used for testing things.

I prefer to have fewer stable and performant servers over having many with a poor performance every now and then.
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Tron
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PostSubject: Re: 10 Servers are too much for the hardware   2014-03-30, 19:17

18 and 19 should live forever! other... does not matter  affraid 

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TaRoN
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PostSubject: Re: 10 Servers are too much for the hardware   2014-03-30, 19:25

alBert2000 wrote:
After turning all servers on again, today (2014-03-30 16:00-18:00) I had the chance to see all of them running with players connected.

I manually watched the fps of the servers via "stats" command and I saw severe drops. Also the CPU was really at its limit.

The connected number of players were about:

2 x 10 Players
2 x 8
3 x 4
2 x 2
1 x 1

It changed heavily during this time (a lot of connects and disconnects)

So I started to turn off the servers with the least players on it (sorry if it hit some of you)

Situation got better then.
So it seems that 6 or 7 of 10 servers may really be the maximum so that everything would run smooth enough even at spike times.

So again I'll have to choose which servers to keep online always.
Other could be started on demand or could be used for testing things.

I prefer to have fewer stable and performant servers over having many with a poor performance every now and then.


SadnESS  Sad All Servers are Beautiful and interesting , You can do thing , that We can VOTE vor servers(which you can keep) ?
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alBert2000
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PostSubject: Re: 10 Servers are too much for the hardware   2014-03-30, 20:02

Basically the same decision as last time.
Versus, Realism, GunGame, r0r, and coop18/19 are set and will stay.
Currently I would like to keep L4D Classic too (but I think it would need some tuning and Dynamic difficulty maybe too)
So thats it.
7 servers.
Not much to vote anymore^^
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TaRoN
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PostSubject: Re: 10 Servers are too much for the hardware   2014-03-30, 20:55

alBert2000 wrote:
Basically the same decision as last time.
Versus, Realism, GunGame, r0r, and coop18/19 are set and will stay.
Currently I would like to keep L4D Classic too (but I think it would need some tuning and Dynamic difficulty maybe too)
So thats it.
7 servers.
Not much to vote anymore^^

Yes Keep 2 L4D Servers -)
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