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 Map crash: GoldenEye 4 Dead

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alBert2000
sprinting dead
sprinting dead
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PostSubject: Map crash: GoldenEye 4 Dead   2014-05-10, 10:24

The custom campaign GoldenEye 4 Dead seems to have the same problem as the custom campagin "Lost" (See here for the [You must be registered and logged in to see this link.])

The campaign is shipped without a stringtable in one or more maps inside the VPK:

Code:
...
#######################################
Map damshort170surv missing stringtable dictionary, don't ship this way!!!
#######################################
...

#####################################################################################
Can't recreate dictionary for maps/damshort170surv.bsp, file must be writable!!!
#####################################################################################
This seems to be the reason why the maps is crashing when other players join a little later when the map is already running a little bit.

The mentioned [You must be registered and logged in to see this link.] works fine so far.
So maybe I'll try to fix GoldenEye 4 Dead soon too.

The drawback of all these map fixes again is that the clients will need the fixed maps too (with proper stringtable inside)

Btw you can check with your client too, if stringtables are missing in maps. The client console should display the same error when loading a map in the client with e.g. "map damshort170surv":
Code:

...
#######################################
Map damshort170surv missing stringtable dictionary, don't ship this way!!!
#######################################
...

#####################################################################################
Can't recreate dictionary for maps/damshort170surv.bsp, file must be writable!!!
#####################################################################################
...
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